Halberd beam ftl. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Halberd beam ftl

 
Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 secondsHalberd beam ftl  Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage

They can be bought at stores or rewarded from events. ). Discussions Rules and GuidelinesFlak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Beams. I'm wondering how to make these work. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. Hull. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. FTL on Steam: came from my stream on July 20th, 2021. Crystal Burst I. ). (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. It mostly doesn't matter on what combination of the two I use. Each laser shot temporarily removes a shield layer. Ion while not the best opens up fun options. Or maybe you did, but you still have to upgrade your weapon system to power it. 165 votes, 26 comments. And the Halberd actually kills faster than its bigger brother Glaive. BL2 is the best individual weapon as far as power needed vs. They are all worth having on any setup in all situations. g. 56 votes, 47 comments. Nice, I was trying to think what the. Sure, they do a lot of damage, but you have to get the shields down first. Halberd Beam. Combine this with its very fast charge time. Catch me live every weekday from 1. Combat positions! Fight a Lanius. There have been lots of threads recently talking about tips. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. Artemis, Breach II, Ion Honorable mention: Hermes. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. With 2 shields active, it will do 1 damage per room, because 3-2=1. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Anyway just checking on how beam weapons work. Pike/Halberd Beam aimed at as many systems as. 16 votes, 23 comments. Fuck. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Halberd beam, dual laser, breach 2 bomb. Fire on small research station. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. The Halberd Beam is. Fight the ship. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. Halberd beam is my favorite weapon. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. The Pike. Just beat the flagship, with no hull repair. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. FTL: Faster Than Light. the DSR 1 sniper rifle, which fires 12,7mm (0. "I didn't think the Zoltans would ever show up. Human boarders in abandoned sector. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. Hull Beam. Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Then I got chain ion, pike beam as rewards. Thanks to Alcom Isst for compiling the list. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. I'm wondering how to make these work. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This event can occur only once per sector. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent encounters). That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. 2. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. With hacking, the starting weapons can be kept for the whole game. 73K subscribers in the ftlgame community. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. 73K subscribers in the ftlgame community. Maximum of 4 different weapons, 2 different Drones. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. I've got 4 shields and a 48% dodge. Lanius empty beacon. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. A free Halberd Beam, just like that! What a huge discovery. You power up your weapons, which quickly gets the attention of the ship. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Crew damage. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Jun 6, 2017 @ 1:59am. Small Bomb; Breach Bomb I;. It delivers 8 damage from one weapon slot at affordable power and time usage. " Default name: The Adjudicator Starting Crew: 3 Zoltan Starting Reactor: 5 Starting Systems: Piloting (1) Doors (2) Sensors (1) Medbay (1) Oxygen (1) Shields (2) Engines (1) Weapons (3) Starting Weapons:. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. You come across a Lanius ship in the process of absorbing a Rebel automated scout. 2) Halberd > hull > pike = heavy laser 2. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. The Dual Laser beats it. The Four Mantis Killed SIX Flagship Crew in their own medbay in the time it took the Ion bomb to cycle. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. 74K subscribers in the ftlgame community. Good guide for this strat though. i had a mini beam and 2 halberd beams. I pull two of my crew members into piloting and vent out the rest of the ship. With 2 shields active, it will do 1 damage per room, because 3-2=1. The Glaive beam will in do 2 damage per room if 1 shield bar is up. All others will be defeated by a single layer of shields. 72K subscribers in the ftlgame community. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Glaive is slow as shit but it's horrifically powerful when it hits. All laser shots deplete a single shield layer, but some (Heavy. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). This event can occur only once per sector. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. 충전 시간. Good guide for this strat though. It needs to hit the tile that the crew member is on. Each laser shot temporarily removes a shield layer. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. almost 8 boarded in total. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 2 BL2 and Halb seemed the way to go. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. "Learn from the Zoltan, sometimes diplomacy works. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. The universe of FTL is inhabited by friendly and enemy ships. 141 votes, 12 comments. If you're looking for a weapon to fill a specific role, then these might be the ones you want. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Against Zoltan Shields, use precise beam placement and timing to help disable weapons. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. 26. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. ago. 8 tiles diagonally) 5. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Though it's more power, I much prefer the Halberd Beam. The Mini Beam can hit four rooms on many ships. Sure, they do a lot of damage, but you have to get the shields down first. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. 10. Oh heck yeah. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. You power up your weapons, which quickly gets. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. #15. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Most people know about certain weapons that specialize in different areas that make them memorable. In sector 1 on Easy. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. Now i dont really know what to do. ) or with ion setups. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. A Halberd Beam with hacking is more or less enough to win the game with. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. This event can occur only once per sector. Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. Sure, they do a lot of damage, but you have to get the shields down first. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. From my experience, the Halberd is the best heavy weapon. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. I never saw a missile launcher or anything else. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. I NEVER got any weapons as loot either. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Sure, they do a lot of damage, but you have to get the shields down first. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. Artemis is easily the best proper missile weapon. Each laser shot temporarily removes a shield layer. Use hacking 3 to drop shields and mind control to distract pilot. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติThe best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. Crew damage: 30 HP per room tile 7. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. Take every fight you can. 1 damage to a few random systems just isn't enough. Press J to jump to the feed. Posts: 18. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. Upgraded cloaking makes this easier. Fire drone is actually not too bad with the right setup. I mainly play on easy since I just started, but I only use 2 types of weapons, mainly beams and flaks. 109 votes, 13 comments. I suppose with hacking, you don't need anything else. FTL: Faster Than Light (2012) PC, iOS. They could knock out the enemy shields and allow me to cut apart the defenseless ship. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. These weapons are ranked based on Damage, Swiftness, and Versatility. 1 damage isn't strong enough to cripple most system rooms outside of the. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. Ion mk2, anti-bio beam, fire beam, fire bomb. View source. A Halberd Beam from nowhere, instantly injecting new life into this run. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. 74K subscribers in the ftlgame community. Mini Beam. Hull is not as powerful, but can fit right in with your current setup. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. Lasers can only be shot down by Mark II Defense Drones. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. In general the Halberd is better. Wowee. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. FTL: Faster Than Light. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. Sure, they do a lot of damage, but you have to get the shields down first. Ruinae Retroque Rursus. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. 96a-RC10] The Star Federation v0. #9. 08. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. Date Posted: Feb 21, 2019 @. Finally with 3 or more shields active, it will do no damage because 3-3=0. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Ion Blast I. . The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. The fires quickly get out of control. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. I suppose with hacking, you don't need anything else. All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. On very rare ships, I have to choose between hitting. One of the best reasons to visit shops is to sell the great stuff you've accumulated along the way that don't fit with the loadout you have planned. Sure, they do a lot of damage, but you have to get the shields down first. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. venn2001ad 11 years ago #1. A modification which focuses on rebalancing FTL weapons. The Hull Beam is a weak weapon typically. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Fight a Lanius ship. Charge Laser I. If they score more than one damage (I. doubled halberd beams aren't effective, they do no damage for meFTL: Faster Than Light. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. In general the Halberd is better. Take for example the Glaive beam, which does 3 damage per room. Halberd beam does 2 damage,. . The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. Sure, they do a lot of damage, but you have to get the shields down first. Anti-Ship drones can. Free scrap with resources (Lanius) Friendly ship out of fuel. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. However, the pike beam can deal much more damage per charge than the burst mk II. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. 2. Even a dual laser will permit a single shield bubble assuming both hit. Is it not?FTL: Faster Than Light. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Charge Laser, Chain Laser, Hull Laser: they all work just fine. If you use Glaive on level 2 shields, it does 1 damage. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. FTL: Faster Than Light (2012) PC, iOS. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Halberd > Mini > Hull in my personal opinion. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. then I would fire the lasers (that are now fully charged) at the same time to bring down shields, and then use the halberd beam (or any beam). Regarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. I'm wondering how to make these work. Fuck. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. One of my best runs was double halberd (and double ion bomb + hacking. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. Artemis, Breach II, Ion Honorable mention: Hermes. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). FTL: Faster Than Light > General Discussions >. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. The stun gives it more personality and clever uses. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. 3/4 Shield power. Lanius A, almost entire ship depresurizes. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. BL3 is one of the worst weapons in the game. Cooldown Module [3] . The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. All laser shots deplete a single shield layer, but some (Heavy or. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. I pull two of my crew members into piloting and vent out the rest of the ship. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. To do:. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). Enemies target beams inefficiently, starting the beam in the centre of a room. It delivers 8 damage from one weapon slot at affordable power and time usage. (Halberd Beam) 전력 소비. If you use Glaive on level 1 shields, it does 2 damage. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. 69K subscribers in the ftlgame community. For the tables of all weapons, see Weapons (tables). Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. Weapon usage. Pike Beam is a very good early weapon but becomes much less useful later in the game. When you bring down the shield to 2 or less, use Beam to damage helm. I believe that the Zoltan A is the strongest ship in this tier. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. No boarding or mind control, so point is there are multiple ways to beat it. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Glad to know they had the dedication to bring. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. No boarding or mind control, so point is there are multiple ways to beat it. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). There are also distress signals that may come from different systems. I'm wondering how to make these work. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. The Zoltan shield is excellent and will mitigate quite a bit of of damage. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. BL3 is one of the worst weapons in the game. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. . 26. Halberd Beam is the best rounded of the beam weapons. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. I or II; A lot of.